If your gear has high crit already, you should bump it up even more, as the crit stat becomes more effective the higher it gets.Kelman is a longtime Warcraft player and fan, following and playing all the Warcraft games for many years. As mentioned, Black Mages are fairly flexible to gear, you can go slower hits with bigger crit, or more consistent damage with higher spell speed but lower critical chance. Overall, it depends entirely upon what gear you're using. We have a guide covering everything you need to know about Materia to fully optimize your performance. Materia is a very important part of gearing for high-end content across the board. Which Stats Should You Use Your Materia On? Savage Might Materia X Savage Might Materia X Heavens' Eye Materia X Heavens' Eye Materia X Heavens' Eye Materia X Savage Might Materia X Heavens' Eye Materia X Quicktongue Materia X Savage Might Materia X Quicktongue Materia X Quicktongue Materia X Savage Might Materia X It deals the same damage as Thunder III but has a much lower duration of 18 seconds. This is your highest damage over time AoE spell. This is your highest damage-over-time spell. Y ou can only use this while under the effects of Astral Fire or Umbral Ice.
Swap an Astral Fire for an Umbral Ice, or an Umbral Ice for an Astral Fire. Guarantees that the next Scathe, Fire, Paradox, or Thunder deliver their additional effects ( Firestarter or Thundercloud). Lasts for 15 seconds and causes your next three abilities to have no cast time.īy level 66 you'll get a second charge of this ability. As long you stay in it, you get a 15 percent reduction in spell cast time, recast time and auto-attack delays. Provides a stationary buff at your location that lasts for 30 seconds. Cast Xenoglossy - You'll have at least one stack of Polyglot to use this on.Cast Despair then use > Manafont - This gives you the mana you need for the rest of the opener.Cast Fire IV then cast > Amplifier and use > Ley Lines - This increases the number of spells you cast, therefore increasing overall damage.Cast Fire IV then consume a > a Grade 6 Tincture of Intelligence - This gives you a fairly large damage boost against raid bosses.Cast Thunder III then use > Triplecast.Start casting Fire III around 4 seconds before the encounter starts.Use Sharpcast around 12 seconds before the encounter starts.Your off GCD actions allow you to maximize your DPS. As mentioned, one of the strengths of the Black Mage is that the rotation doesn't change all that much, as your primary function is about building up currencies (like Polyglot) and then consuming them for big damage. The opener rotation is used to sync buffs with your team and give yourself the maximum possible damage in harder group content. You finish with your best AoE fire damage spells - High Fire II and Flare. Thunder IV is your best AoE dot - but it only lasts for 18 seconds. The general idea of the AoE rotation is to start to build up your Umbral Heart stacks with High Blizzard II and Freeze, (Freeze nullifies the Mana increase that Astral Fire gives to Fire spells, and it reduces the cost of Flare by a third). This is the area of effect (AoE) rotation for clearing groups of enemies: We'll Cover Off GCD abilities in more detail below, but you should weave Thunder III (your highest single target damage dot) into your rotation whenever its duration is about to run out.
1 Wizards Petasos 1 Wizards Gloves 1 Wizard's Tonban 1 Wizard's Crakowsġ Wizard's Coat 1 Sorcerer's Attire Cofferįoul Enhanced Enochian Back in Black III (Achievement)Ī Home For A Tome (technically a side quest)ġ Heavens' Eye Materia VII 1 Savage Aim Materia VII 1 Savage Might Materia VII